Well, the news that we're working on Leisuresuit Larry has been met with some surprise and that's probably a good thing given people keep rattling on about us being a "one trick pony" (Worms).
We've been working on the title for a couple of years, using Unreal3 and it's a big title with a great set of voice actors and a very funny script/dialogue. It's a large project for our studio and it's been a great learning curve - we've also had a fantastic relationship with our colleagues over in LA, it's not so often that you gel quite so well with your publishing counterparts.
It's also quite funny to see people on forums banging on about what the game should be (i.e. a dated 2d point & click) when today's market suggests otherwise. What is important however is that the game is fun and entertaining - which is the bit where we come in (allied to the script & acting).
I think everyone on the team was painfully aware of the critique of the last Larry game (Magna Cum Laude) and right from the off, the emphasis was to deliver a very entertaining, contemporary game that was genuinely laugh-out-loud funny.
The market has matured since the original game and the feel is more US mature comedy (American Pie, Superbad, etc) rather than sleazy sex stuff and nudity (which to be frank is all the more accessible with everyone hanging off the internet, also known in the office as 'the porn pipe').
We've still got some months to go on the project and we won't be saying too much else about things, that's down to Sierra's PR (it's their IP and their baby) but we're delighted to be involved.
By the way, some time back I suggested we were working on "Something old, something new, something borrowed and something blue". This is the blue. Lemmings was borrowed.
There's two other things to talk about later in the year, told you 2008 might be interesting :)