Friday, March 30, 2007

Missing links

I found myself surfing around this morning over some old press stuff and comments, as sometimes happens. I got to following up some of the crackers comments and thoughts that still go on, some 13-14yrs later about "missing games" and what the hell happened.

Lord only knows what the folks would think if they were party to some of the "nearly made it" titles that never go public. Pretty much every developer I know (and I know a stack) has their own stories which are often much grander than these below - many of which would make your toes curl.

Anyway, some of Team17's best known titles to never make it are;

Final Over - Think of Sensible Soccer meets Arcade Cricket. Would have been massive had the guy doing it (Alan - I'm still intrigued as to why you ran off!) not disappeared all of a sudden. I read a nice web comment from him that suggests he was well treated by us - I'm not sure why he decided to avoid fame and success, but there you go.

Pussies Galore - A platform game featuring kittens to rescue. Looked good initially but a combination of Amiga AGA (advanced graphics architecture chipset) only when the market was saying "doom" and nothing hugely to celebrate about it, meant we ended up culling it. We never enjoyed culling anything to be fair and it was around this time, early to mid 90's when dev costs, marketing and things became a lot more serious and "grown up" than they had been when we first began, somewhat niaively.

King Of Thieves - An Amiga game by Andreas & Rico (Alien Breed, Project X, Superfrog Etc) featuring Alien Breed style play with a Pirate theme. Ultimately this wasn't really going anyway despite fine incidental art by Rico. Again, I think this title came at a bad time when we found ourselves having to raise the bar a little more and it was going to be so-so; something I was desperate to avoid given our history over the previous 5-6yrs. I can remember falling out with Rico about it pretty badly at the time, but fortunately it was very short-lived and we moved on to bigger and better things after that (actually I think it was X2).

Rollcage - A PC off-road title which its closest theme would probably be Motorstorm, this struggled on for a couple of years, again highlighting all the mistakes that Team17 (and myself) were making around that time - a steep learning curve beyond the Amiga years - before it was ultimately canned in 1995/1996, around the time that Worms focus tended to outfocus everything else.

Allegiance - A spy thriller that got not much further than some crackers budget FMV when again the company was knee deep in Worms focus elsewhere. I shudder to think how it all happened, really. The idea was sound, it just suffered from a total disregard of planning, design and implementation.

Witchwood - A promising fantasy RPG that rolled on and on before it was clear that the team was never going to finish it. There's some conspiracy that the title was canned because another Amiga title (Speris Legacy) arrived in town, but that's nonsense since Witchwood was a PC title. It was very disappointing actually, Bjorn actually released an album of the music he did for it and if anything, something good did come of the project; Colin Surridge - who's still at Team17 some 12yrs on - Colin is top. But again, like a cluster of projects around that time, all suffered since Worms got all the real focus - and looking back, it's fair to see why.

Euromanager - A football management game we began (I think) in 1994 and rolled on until it's demise in 1996. We bit off more than we could chew and again, it was finding it difficult living in the same space as Worms (competing for quality time) as well as being guilty of some glaring omissions code wise.

There are more, including ABC, a 3rd person Alien Breed RTS title which looked the bee's-knees but struggled to find favour at then publishing partners, Microprose, there's FDML (Fun-Dazzle Magic-Land, no really!) which Ocean and then Microprose passed on, on PSX and perhaps most painful, Worms Battle Rally, which went quite some way to major completion around 2002 - the last great mistake/cancellation which happened in a pretty difficult industry climate.

Reading briefly, that sounds like a ton of stuff, but there's so much water under the bridge in 17years and with the industry going so hit-driven, so many lessons to learn and opportunities to make mistakes, we were always going to de-rail occasionally, an important lesson in reminding you that no-one has the midas touch.

I have lost count of the number of CV's I've seen where people have worked on titles that never made it; it's the same in the film industry with tons of actors appearing in many pilots, but rarely any actual released movies. Some games developers went through 1994-2004 with no actual game releases on their CV. It really was a fairly brutal period - you had to be there to understand it.

We've long since stopped making those mistakes - and taking un-necessary punts. It still amuses me (only a little, not a lot) that people are making the same mistakes today; building something because they believe there's a market for it - without any real understanding of the mechanics of getting stuff out there. It really isn't as straight forward as it would seem, even with all the new digital platforms.

People should be applauded for being creative, taking risks and trying something new and brave; it's just that you can't do that when you risk the roof over your family's head, bread on the table etc. I guess the same implications were abound when Andy Davidson headed off after Worms: Directors Cut and the mid-stage of Armageddon; the industry had moved on and Andy didn't understand that, just citing our worries and doubts as obstacles to letting him create what he wanted without question - but Worms was an anomaly, a freak - perhaps one of the very last of it's kind.

Above all, the great shame is the opportunity cost of all this, the fact that you see a group of people go off to rule the world and create something marvellous; only to collapse 2-3 years later after a ton of effort, a stack of money and ultimately 6-7 man-years down the pan.

The money is not important, not really, it's the time you'll never get back and it takes some experience in life to understand that time is the only resource that matters - so don't bloody waste it. It'll be over before you know it.

The above rant is in relation to a group who split from T17 around the end of the 2d series of Worms around 2001, to do their own thing. I'm not bitter about it one bit, it's just a shame to have foreseen how it would all go; something I took no pleasure in and often shook my head - not because of their abilities but because the market was so very, very difficult.

And as is the case today, talent only goes so far - it is not guarantee of immediate commercial success, however unfortunate that might be. We lost some good people - and they lost their way, the industry, Team17 and gaming in general robbed of some quality folk - but that's life as they say - they'll sure as hell not make the same mistake(s) again.

Thursday, March 29, 2007

Opposites attract

I picked a half decent book up the other day, it's title caught my good eye since it's something I've often thought fairly often (pretty much most of the time when either playing poker or drinking too much, it has to be said) anyway, it's entitled Whatever you think, do the opposite.

It's certainly a bloody good rule for Perudo and I think it's also a rule for film reviews (amongst other things) as for life, I'm not so sure and my personal rule is actually Whatever you think, if it takes more than five seconds then do the opposite, otherwise do whatever your instincts tell you.

Go to watch any movie that's highly rated, people have raved about and so on - and the chances are you'll think it's OK at best, but generally it'll be shite. If somebody tells you a film is the embodiment of curdled milk on your best shirt collar and it'll most likely turn out to be just fine when you sit and watch it, if not genuinely great - so much so that this paragraph will end up on an endless infinite loop of self-fulfillment.

The point of this seemingly random tightrope walk? Well, I have just sat through, admittedly after a nice couple of glasses of red and the rest of a 12yr old malt I happened to receive for my 40th, "Pan's Labyrinth" - a film, last time I checked, notched up an astonishing 98% on meta-critic, a film so good that it's almost 5-10% better than anything else ever filmed or released.

Now don't get me wrong, Pan's Labyrinth is a great, fine, beautiful film. It's a work of art and an uplifting experience - certainly worth snapping your head around watching a subtitled Mexican film in a way that made the Italian It's a Beautiful Life wonderful, be you a parent or not, Italian or not, or hesitant about facism in anyway. Come to think of it, it seems to me anything about facism circa the late 30's, early 40's gets you a cultural 60% score off the bat.

But really, does this films beauty, script and emotion eclipse the story and script of The Shawshank Redemption? The inner glow that The Great Escape still gives me? The thrill that a number of others almost do? It just hit home - not for the first time, about subjective opinion, a topic that's a bit hot on my mind for a few days - again.

Reviews eh? What's the (and sorry about this) fucking point.

Watch it. Read it. Listen to it. Play it. But only if you wish - and leave it at that. I'm not sure why there's a crusade of weak-minded uncreatives who feel they are being creative by criticising or discussing the artistic talents & merits simply because they can co-ordinate fingers and minds and somehow consider themselves wrapped up in the industry they critique; particularly in a world where setting yourself up to be heard, read and seen is as easy as 1-2-3. For Christ's sake someone is even reading this....

I've spent a week getting very angry at a review of a game we did that's generally been really well accepted - but one bad, nay disappointing review - actually not even the review, but one especially bad (and unjustified, which is the key) comment was enough to get me really (and I do mean really) down about not only the review, the magazine/site (especially when I know the group really well), the Internet and whole social community that subscribes to read that shit. But I'm better now, must stay calm...

I either stop caring or continue. I know what my kids would rather have me do and that's what makes it all worthwhile.

Next wednesday is happy blogday!

Quite amazing really, but next Wednesday will see the first anniversary of my blog - and barring the odd few days here and there, I've pretty much kept on top of it - and my Flickr site where possible. Some 300+ posts.

I aim to do a year's summary and have a re-read of what I wrote back then and see what I make of it. One thing that is clear is the great shape & position that the company is in right now and also me feeling a ton better about controlling my diabetes and finding that it's not really inhibited my life, or better still my occasionally erratic lifestyle.

I'm actually on holiday for 2 weeks too, spending some time with the kids over Easter and no doubt I'll be here and there, zoo's, coastal towns, visiting mates and all that stuff. Some R&R and by god do I need it after a fairly hectic few months. And it's almost April already...

Wednesday, March 28, 2007

Spadge.naffoff and Sofa, sogood.

Kilburn, Team17's resident psycho-homophobe, earlier remarked that my www.spadge.net URL had been snaffled.. it later turns out that there was some plot being hatched to hijack said URL and have some fun. Well, all I will elude to is that revenge, as they say, is a dish best served cold.

My sofa's have arrived and the "office" is now a totally different place to a week or two ago, with my mame cab, mac installed, sofas and such. It's actually quite a pleasant place to be and whilst I have a couple of weeks off over Easter (some overdue quality family time) I think I might actually miss the place, Kilburn's mocking aside.

The only problem with my comfy sofa's is the new smell they have - putting everything else in the shade, including myself - who usually stinks of Addlestone's Cider.


Monday, March 26, 2007

Worms Update

We're finalising the update to Worms for XBLA which fixes a few issues (the major one being a problem with 4-player games crashing - although this is currently eased if the host waits for 10-20 seconds until the audible 'beeps' of other players trying to join stops). This update has to go through another certification loop before we can release it. I'll post again when there's news on when that might be, but these things tend to take a little bit of time.

We've also fixed a couple of exploitation issues that have been brought to our attention and also a couple of silly things that crept through the testing net. I'll post a full list when the update goes live (I don't wish to point out some of the exploits!).

Downloadable content is coming soon too, the first lot should include a new theme, a bunch of audio we couldn't fit into the 50mb limit (present at the time we did Worms and recently raised to 150mb), a stack of additional voice-banks and the usual themes & gamer-pics.

By the way, we've had people grumbling about the word-filter on the game, we'd like to point out that this is Microsoft's not ours! :-)

Sunday, March 25, 2007

Further PS3 Thoughts

After an hour-less sleep due to DST kicking in - and a dawn trip to Manchester airport to collect an Australian aunt, I've had more chance to muck about with the PS3 and have to say that Motorstorm is very nice.

It's remarkably better than the impression I got when we saw the game at the Metreon, I presume that was an early demo of the game produced for the US launch, back in November - with a few more months polish it's looking a ton better. I'm not sure it's a system seller but it's certainly the best indication of the console's performance abilities.

I've had a couple of stints online with it and that seemed to work great (apart from once when the game clean crashed) but unless you're playing with mates or chatting to each other, you might as well be playing with AI bots as far as I'm concerned (and that's most online games, not just this one).

It's going to be interesting watching the PS3 sales in relation to the 360 - and Wii, once more units are back on the shelf - it's clear there's some catching up to do and whilst the online side hasn't quite got the consistency and well-oiled engine of Xbox Live on 360, it's got much of the feature-set, it just seems a little un-cordinated as opposed to the online side of the 360 which is very prominent and consistent (as well as easy to get to) in most titles.

I've tried to get excited about High Def video but there's such a small difference compared to the video from my Pioneer player (which upscales, very well) that it's not worth the difference right now - I'm quite pleased actually since I wouldn't fancy replacing my dvd library :-)

The thing I really don't like about the PS3 and Blue-Ray is that the boxes themselves aren't the same size as DVD's - which is a pain for storage places and boxes etc. They're smaller, but slightly different, with an odd transparent edge at the top.

The PS2 game compatibility is nice, but since there are no PS2 controller ports, it means I can't play guitar hero on the PS3, so I still need to keep the PS2 in the house, I'd hoped I could replace it and give it to my youngest...

Saturday, March 24, 2007

PS3 thoughts

I decided to go the whole hog and get a PS3 for home. I wasn't going to do so until there was a wider games catalogue, but since it's fairly important to my work and since I already have Wii and 360 in the house (as well as Xbox, PS2, DS and PSP) it made sense to get a balanced opinion.

I know I could always get a closer look at the console in the studio, but I prefer to sit with it in the environment it was intended. I bought a couple of titles with it; Ridge Racer 7 and Motorstorm - the latter being very nice (and much better than the demo we saw in San Fran the other week). I'm not keen on RR7 and can imagine that'll be back in the store for a trade-in very sharpish.

One of my main interests are the downloadable games, akin to XBLA and we're represented at launch with Lemmings on PSN. There's not too many other games right now (Blast Factor, Gripshift, Tekken5 aside) and the quality bar seems quite high throughout.

I found the PSP-like interface a little cumbersome but I'm so used to the 360 dash now and the blue-ray DVD I bought (Kingdom of Heaven) looks good on my projector set-up, but not so much that I'd consider BRD purchases from now on. I have a very good DVD player with tremendous output (even at standard def) and it's this aspect of the PS3 which I think is quite the 'cuckoos egg'.

Since I've seen so much of the PS3 stuff so far, it's not been too exciting for me just yet (indeed, the kids never so much as came in to see the machine in action - one sticking to Warcraft and one to a mix of Sega's new Sonic title oen Wii and Scooby Doo!).

Incidentally, I don't like how the top of the machine is curved so I can't stack other objects on it. I'lll write a bit more when I've had more time with it, but the England-Israel game kicks off soon and I'll be watching that.

Busy old week, quiet weekend, fingers crossed!

Phew. We've had some visitors over from one of our major publishing partners in the USA (an as yet unannounced next gen title we're working on) and this has meant a couple of good nights out as we entertained them.

On Thursday we enjoyed some drinks at Browns in the Light, Leeds, a terrific meal at Akbar's (if you go, ENSURE you have the masala fish starter) and then onto Mojo, whereby some strangely vamped up folks inspired the tactful Kilburn to pronounce it a gay bar in another shallow attempt to somehow pummel my dignity and credibility yet further. The music was great as ever and we stayed there until it was time to leave at some crazy hour.

Designer Mark Dimond crashed at my place and I proceeded to TNT all my stored up brownie points with the missis by demoing my home-cinema to Mark at about 4am. The sound of Sauron's helmet dropping onto the floor in the first Lord Of The Rings shook the house and let's just say the missis wasn't impressed - or by my attempt to play Freebird on Guitar Hero2.

She's talking to me now, but it was a close run thing.

On Friday, we took our visitors to our favourite pub, The Brewer's Pride and spent a good few hours with them before they left, hopefully they'll remember their couple of days with us quite fondly - we already have a great working relationship - we actually did have something to officially celebrate in that our project had been fully "greenlit" (i.e. approved for full production) at long last.

I also lost my rag with the folks at Eurogamer who presented a bitterly disappointing review of our PS3 Lemmings title, considering it bad value for money - which is odd given it costs a paltry £3.49 with each level in the game costing something under 9pence!

I shouldn't really get too wound up about these things - I can handle all the subjectivity if someone doesn't like this or that, but when the "journalists" don't really understand what they're saying or thinking stupidly you have to wonder about it all. Anyway, I'm sure it won't affect the response of players. I just can't tolerate idiocy, I'm too old for all that.

Worms is doing very well on XBLA, with well over 100,000 players enjoying the game (we were 4th most popular online title across ALL 360 games last week!) and there's an update and some great downloadable content coming very soon.


Thursday, March 22, 2007

Asda jibes, but mac to the future!

Our office is a terrible, harsh place. Most of it is Kilburn's fault, but I guess he's been at the coal face for 10yrs. Any slight change in clothes, any ounce of potential abuse and he's on it. I had the temerity to wear a bloody shirt yesterday and got both barrels. The silly sod.

Anyway, christ only knows the ridicule awaiting for me when he discovers what I've done in my office. Still, I've made room for my mame cocktail cab, which will rejoin me from the design room tomorrow.

Tuesday, March 20, 2007

University challenged

The chat at Preston Uni went well, as usual our mix of info-tainment bombarded their eardrums for an hour before there was a further hour of light-hearted Q&A. The course lecturers at the game design course seemed very happy with the way things went and we enjoyed (as ever) giving a little bit back. It'd be nice if a few of those we talked to out of the 150 took some of it in.

After getting back just before the M62 goes a bit crazy, I started feeling a bit off it and eventually had to bow out of 5-a-side, which is a bit of a bummer. I think I'm coming down with a bug or some cold/flu thing and feel like crap. Probably caught sleeping disease the other day.

I'm out the next two nights; tomorrow out with Charles Cecil (of Revolution; Broken Sword Series) who I'm talking to (on behalf of a local creative council) about the future for Indie developers in the region and in the UK and then on Thursday I've got a busy night with meetings with local media execs in a convergence panel - and then onto a meal/drinking session with a team of visiting publisher-partner execs. Friday night's for resting, so I hope I feel a bit better soon.

Monday, March 19, 2007

In a tower, with elves dangling from my golden locks...

Well, not quite, but the Brothers Grimm would have been proud of my sleeping exploits yesterday (co-incidentally Mother's Day). I took a couple of the sleep-aids I bought in San Fran, (which I'd bought with the intention of inducing some kip on the return flight) anyways, I was nodding at 1.30pm and thought I'd have an hour. 8 hours later at 9.30pm with the kids safely tucked in bed, I got up... you could say the buggers were fairly effective. I normally only sleep for a few hours.

Not only that, but after watching the last couple of "Life On Mars" (highly recommended, btw) with the missis, I went to bed and was spark out again, chalking up another 7hrs in the process.

Suffice to say, I shall treat said pills with due reverance and respect from now on... and definately try them on any transatlantic flight. God only knows what they'd be like after 2 or 3 licks on red-wine.

I was in York earlier today, having a lunch and a chat with some developers - in the pub that floods by the riverside (Kings Arms) - its a top pub and we managed to escape before succumbing to being locked in there all day (and probably all evening).

Tomorrow I'm giving a talk at Preston University with John Dennis and there's all kinds of stuff planned for later in the week, I hope to squeeze some work in somewhere.

Sunday, March 18, 2007

Slowly getting there...

Whilst my sleep slowly gets back to normal (it's still a bit skew-wiff) I've managed to up a load of pics onto my flickr site (the consumable ones, *cough*) and when I get chance, I'll upload a bunch of videos onto U-Tube.

I will add some detail about some of the antics we got up to that week, the highlight probably being er, well, all of it really :-)

Worms continues to blaze a trail on Xbox Live Arcade, with it being no.1 title on the service for the 2nd week running and incredibly, no.4 most popular live game across ALL 360 titles! There have been a few niggles with the game online and we're currently putting an update together to fix a number of little things that made it through the testing (sigh).


Friday, March 16, 2007

Apologies for a tardy blog of late

I'm sorry that blog entries have been few and far between the last week or so, I'm still getting back to normal after a pretty exhaustive trip to the USA and I can't even begin to get my head around where to start with that. I've got the photos, videos and fall out to sort, as well as tracking the recently released Worms for XBLA, which is performing pretty well.

I bought a ton of stuff in the USA and have been pondering which book, DVD or gadget to pick up first, eventually failing to pick up any and just doze on the couch. I'm sure I'll be back to normal next week.

My sleeping patterns are still up the creek and I thought I'd sorted myself out after a relatively full nights sleep. But no, dozed off at 7pm tonight and woke up after 10pm, meaning I'm wide awake at 1am and will probably be like this for a few more hours - am just about to have some nice Scotch and see if that'll ease me into sleep.

Wednesday, March 14, 2007

Worms thoughts

Well, the game is finally out on 360 and doing pretty well. We've had a couple of niggles; one with playing (hosting 4 player games) - which worked fine during testing! And one with the leaderboards failing to report the correct data. Both of these are likely to be fixed quickly and the title updated, I'll advise when I know more.

In the mean time, I'd recommend you create a game with up to 3 players and enjoy it that way - it always works... the trials and tribulations of game development eh?

Reviews have been ok, with players scoring it higher than magazines - the biggest criticisms coming from the lack of content (i.e. themes and voices present in the game) but to be fair, this has pretty much everything to do with the 50mb data limit we had! This additional content will be coming online soon and quite a bit of it at low or no cost, so everyone should be happy about that.

Other people have been pretty savage about the streamlined options & weapons; but we tried to update and hone the original game, not Armageddon and/or World Party. This is an opportunity for us to introduce a balanced game to a largely new public, time will tell if we've made the right decision on that. I've really enjoyed playing it online - it makes a big difference over live with the microphone's on - look out for TheBeeDog !


Tuesday, March 13, 2007

Back safe, sound, but a wee bit lagged.

Enjoyed a simply phenomenal trip to San Francisco and the 2007 Game Developer's conference. It was a terrific trip on the company front and yet again great to continue to meet and work with some brilliant people. Socially the trip was as fun as ever and that old candle continues to be roasted both ends (and yes, my blood sugar is under control!). Photos, links, videos and more when I get the time.

I'm a wee bit tired now and suffering from the usual spaced-out Jet-lag which I always get, but I'm glad to be home.

We ironically missed the launch of Worms for Live Arcade but I'll try and get online for a few games. There are a few niggles with the game now many thousands of games are going on (looks to me like there's some serious server stress going on) but we'll look into that and I presume an update will be forthcoming. More on that when I find out what's going on when I eventually get back into the office.

Personally I succumbed to rampant consumerism, which always tends to happen in San Francisco and especially at the simply awesome Museum of Modern Art Store, which has to be the best store in the world for great books and other inspirational items.

I also grabbed a Macro lens for my camera, a new bag and lots of other bits and pieces. And also a bag the size of Northern Ireland to put it all in... :)

Tuesday, March 06, 2007

2 days 2 much

Arrived safe and sound. I'm gonna need some stamina, 2 x 3am and things are good. The sound of rustling body bags...
Martyn Brown,
Studio Director,
Team17 Software Ltd.
(Out of office, sent via Blackberry)

Sunday, March 04, 2007

Red moon rising

Well, we watched the eclipse and got a really clear view, just out to the front of the house. It was difficult to take photos when it was in the shade (and a soft orange-red colour) but it was quite cool and something you don't see too often.

I'm up and about at 6.30am now, getting ready for a very long day; the trip to Leeds, to London and then on to San Francisco for GDC - where a fairly non-stop series of adventures awaits. I've got to play taxi first, collecting everyone and we should be all present and correct at the airport for about 9am-ish.

Last year our connecting flight was cancelled and we ended up getting in later, albeit courtesy of British Airways/Virgin and a first-class upgrade, my first ever - the proper one with the reclining beds, champagne and all that stuff :)

Saturday, March 03, 2007

Moon Watching

Am up with the kids watching a full lunar eclipse, on a clear night - hopefully it'll stay clear for when the moon takes on a red or orange case. I'm taking photos so hopefully I can get some sequence together.

Beats a night down the pub (cough).

League 1 beckons...

Well, the season keeps spiralling down and down for Leeds United. After the bitter disappointment of failing to beat QPR the other week, which in itself was a "must win" they went and lost 2 more games and then lost at home again today, to local "rivals" Sheffield Wednesday 2-3, after going 3-0 down. Sheff Wed had 10 men too...

AND to add to that the club captain, Kevin Nicholls handed in a transfer request on Thursday and wants a return to his former club. I hear he's since been frozen out and stripped of his captaincy.

It really doesn't get any worse than this.

Division 3 here we come (also known as "League One") - how embarrassing.

Uber-positive

I'm delighted to say that the news of Worms impending release has been met with pretty much universal approval by the 360 community and should do really well.

I've spent a lot of time reading a lot of comments (and answering questions on Eurogamer's forum) - people are genuinely very keen to play the game and aside from a few gripes about missing weapons (generally the Holy Hand Grenade) I've been keen to tell people that the game is better balanced for it.

I also did an interview with "Major Nelson" (Larry Hyrb) and that goes out in a podcast on Sunday, that seemed to go pretty well and I don't believe I mentioned being "pumped" which will no doubt disappoint the hordes back in the office. There's some great comments on his blog site about the game and after reading previous comments on there, I'm relieved that they are by and large really buzzing about the game (they're a very discerning bunch!).

Back at home and I've got a ton of stuff to do today, Harry is back to playing outdoor football this morning and in keeping with that, it's bloody raining (it was a gorgeous spring-like day yesterday). I've got to pack for the trip and get a bunch of other stuff sorted too.. ho hum..

Friday, March 02, 2007

The cat's finally out of the bag!

Microsoft released the press release about next Wednesday's 360 XBLA title... Worms! Yes, it's finally going out - whilst I'm over in the USA... fingers crossed people download it and enjoy it.

Thursday, March 01, 2007

Steady away

Had a very steady week really, nothing stand-out and to say I'm heading off to San Francisco on Sunday morning, I'm pretty downbeat and tired, truth be told.

Things are going well work wise and everything seems to be under control and sorting itself out - new things are on the horizon and we're making headway on a bunch of fronts. I dunno if I'm suffering from post-completion anti-climax, which has happened so often when developing games. We're now hanging on and waiting for our Worms Live Arcade title to launch.

It's going to be a good week next week though, I know that, I'll certainly perk up by the time I'm out there. We've got some great meetings set up and I know it'll all be very positive - it's always good to catch up with the folks in the industry and I'm sure that in a weeks time we'll have a collection of stories as per usual.

I've also decided to go pretty much all mac, which includes having one as my desktop in the office (with a PC just incase I need to run something on it, such as maybe the pc version of something we're running) but my role these days generally means just word-docs, spreadsheets, email and web - the kind of stuff that working on a mac makes really comfortable and actually enjoyable. I know I've turned into a bit of a Mac nerd, but there you go - there really is no going back!